Nov 17 2011
I thought it would be interesting to see if sculpting a few of my main characters in 3D would improve my ability to draw their likeness easily and consistently. I built a low-poly 3D base head and used Mudbox to sculpt the details. Obviously I didn’t take it to a fully-finished level, especially the hair, but this is more or less what Romeo looks like.
The jury’s still out on whether this was useful or not, but it was kind of fun anyway, and makes me feel just a little less out of the loop as far as 3D graphics.